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Deemer wrote: Aside from the shiny new goofy looking giant red rotating....chainsaw...things(over weapons). There isn’t a lot in there to get fans blood boiling like they used to manage to do.






Kharos wrote:ECM is in the PS3/Xbox games as well. It kinda sucked, 'cause usually you could see them anyway. ECM serves no purpose. Instead they should have an OB engine that instead of overed boosting makes you invisible. You could sneak up to someone and blade their ass off. Of course, firing a significant number of shots from any given weapon would deactivate it, eg 10 bullets from a machine gun, 3 from an assault rifle, 1 from a blade, missile, rocket or grenade launcher etc.

Kharos wrote:ECM is in the PS3/Xbox games as well. It kinda sucked, 'cause usually you could see them anyway. ECM serves no purpose. Instead they should have an OB engine that instead of overed boosting makes you invisible. You could sneak up to someone and blade their ass off. Of course, firing a significant number of shots from any given weapon would deactivate it, eg 10 bullets from a machine gun, 3 from an assault rifle, 1 from a blade, missile, rocket or grenade launcher etc.

Timerlane wrote:Another balance idea would be to make ECM 'hostile' for everyone. If you want to take advantage of 'I go invisdable and sh00t at j00', you should need to carry ECCM high enough to cancel out your own pods(meaning extra drain and unejectable weight and drain from back radars), or else ECM is just for tactical retreats/repositioning, as it messes with everyone's electronics.
Midnightsky wrote:I never really had a problem with the AC2/3 ECM pods, which were absolute FCS-jam for targets within range of the pod(good for tanks, and, possibly, good for people using cover with the AC2 stealth back part(which had always-on radar contact masking)). They could have just improved on those.



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